Kingdom of Pixels

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77,343
Ratings
292
Favorites
204
Published
Jan 14, 2022

Description

Kingdom of Pixels is a 2D multiplayer side-scrolling MOBA and platformer game. It is similar to the style of other MOBAs like League of Legends and DOTA 2. The game's theme is pixel-like, bringing a nostalgic and simplistic feel to it.

Choose among a diverse roster of heroes to play as, and win the match by destroying the enemy's crystal! By killing enemy minions and heroes, you gain gold to build and upgrade items and Experience to level up and become stronger. You can utilize map elements such as Runes and Brushes to your advantage and control the match in your favor.

With a wide variety of heroes and items to choose from, you'll experience unique and distinct games. Choose between a melee or ranged hero specializing in either Normal or Magic type damage, customize your item build to fit your playstyle, and conquer your enemies with plans and strategies.

Average match length: ~15 minutes

Current playable game modes
1 v 1 Ranked Match (go head-to-head with your opponent)
2 v 2 Ranked Match match up with someone and win through cooperation and teamwork)
Practice Match (play solo and try out different item combinations with your preferred hero)

How to play
Strategies

  • Before the match starts, there is a 45-second preparation period that counts down to 00:00. At 00:00, the first minion wave spawns, and the Gold Rune spawns at the upper area. Use the time to position yourself near the Gold Rune so you can get the extra gold
  • Whenever you buy items, try and save some gold for at least one Health Potion! A Health Potion helps keep you in the lane as long as possible because it can keep you in high health to respond to enemy movement. Remember to avoid damage while using one, or else it will interrupt the healing
  • Buff Runes spawn every minute starting at 01:00 in the bottom area. Take advantage of these runes as the buffs you get from one can turn the tide against the enemy, especially in 2v2

Controls

W = jump
A = move left
S = move down
D = drop right
J /left-click = basic attack
K / Ctrl = 1st Ability
L / Alt = 2nd Ability
B = recall back to spawn
[1, 2, 3, 4, 5] = item actives
Right-click = sell items
(There is an option to enable / disable mouse support at the right side of the screen)

February 22, 2022

Hello everyone! New gameplay update is here! Update v0.2.3

- In this update we changed the way stats are calculated. Main reason is for % values and magic resistance, which before stacks additively (25% + 25% = 50%). Now magic resistance will stack multiplicatively (25% + 25% = ~40%).

New Item + Reworked stats 

General

  • Added name badges (for tournament winners) 
  • New way how stats are calculated: (Base Stat + Bonus Stat Flat) * (1 - %Mod Stat) - (-Negative Bonus stat) 
  • Reworked magic resistance stat. Now stacks multiplicatively.

Buildings 

  • Tower - Increased health 1200 => 1300, Damage 100 => 10

Items

  • Garun's Defender - (Active) Reduced normal damage 100 => 50 
  • Vampiric Rod - (Passive) Heal increased 30% => 35% 
  • Plate Shield - Armor 8 => 6 
  • Demonic Ring - (Passive) Reduce armor 3 => 40% of target's armor (% values are applied first) 
  • Demon Sabre - (Passive) Reduced armor reduction 6 => 5
  • Demon Sabre - Damage 22 => 24 
  • Titan's Armor - (Active) Reduced duration 2s => 1.5s 
  • Demonic Ring - Attack speed 30% => 35% 
  • Frozen Satff - Ability Power 13 => 12, 
  • Frozen Satff -  Cooldown Reduction 6% => 8% 
  • Kirin Staff - Cost 800 => 550
  • Kirin Staff -  Ability Power 16 => 12
  • Magic defense update 
    • Kirin's Defender - Magic Resistance - 20% => 30% 
    • Kirin's Defender - (Passive) Bonus magic Resistance - 25% => 50% 
    • Magical Shield - Magic Resistance - 15% => 23% 
    • Kirin Staff (Passive-Updated) Reduce target's magic resistance by 50% (based on target magic def). 
    • Corrupted Longbow (Active) Reduction of magic resistance 15% => 20% (Flat)
    • Divine Shield - (Active) Magic Resistance - 16% => 23% 
    • Chest of Malevolence - Magic Resistance - 10% => 20%
  • Corrupted Staff - (NEW ITEM) - Ability Power: 10, Cost (650/ 1150) 
  • Corrupted Staff - (Passive) - Increase your ability power by 30%

Heroes

  • Arel
    • Decreased attack animation time
  • Flin
    • Marksmanship (L) - Increased cooldown 14sec => 18sec
    • Marksmanship (L) - Arrow Counts ( stacks ) 3 => 4
  • Kumihu 
    • Reduce armor per level 0.4 => 0.2 
    • Reduce health regen per level 0.3 => 0.2 
  • Kira 
    • Fixed bug with wrong scaling on her Coiling Lightning (J Enh) 
    • Coiling Lightning (Enh J) - Reduce ability power modifier 125% => 80%
    • Coiling Lightning (Enh J) -  Base Healing 10 => 8 
    • Coiling Lightning (Enh J) - Reduce duration 5s => 4s 
    • Coiling Lightning (Enh J) - Self healing is reduced to 50% => 30% 
    • Void Rain (K) - Reduced cooldown 6s => 7s 

Bug Fixes 

  • Fixed bug with queue state

February 18, 2022

Hello everyone! New update is here - Private Lobbies (up to 4 v 4 )

Now you can play unranked match with your friends in Private Lobbies 

Prepare for upcoming TOURNAMENT! Tomorrow we will play! Watch us! 

General

  • Private Lobbies

Bug fixes

  • Fixed bug with incorrect angle calculations for bullets that follow unit.

Items

  • Shadow Slayer - (Passive) Increased damage 3.5% => 4% of max health 
  • Wizard Staff - Increased cost 250 => 300 
  • Kirin Staff - Increased cost 750 => 800 (Total cost is increased by 100) 
  • Poison Bow - Increased attack speed 12% => 15% 
  • Poison Bow - (Passive - Poison (1)) Reduced duration to 4sec => 2 sec, increased damage over time 5 => 6 
  • Corrupted Longbow & Magical Bow - (Passive - Poison (2)) Increased duration 4sec => 5sec, increased damage over time 5 => 6 
  • Frozen Staff - Decreased cost by 50 (Total cost is still unchanged) 
  • Burning Rod - (Passive) Increased duration 3sec => 4sec, reduced damage over time 2% (6%) => 1.9% (7.6%)

Heroes

  • Arel
    • Tumble (K) - Increased distance by 5px 
    • Hp regen per level 0.3 => 0 
    • Attack speed per level 0 => 2%
  • Hazel
    • Movement speed reduced 67 => 65 
    • Health regen per level increased 0.3 => 0.5 
    • Triumphant Upheavel (K) - Increased pushback duration 0.5s => 0.8s, Removed slow debuff
  • Kira
    • Coiling Lightning (Enhanced J) - Increased modifier 90% => 125% and increased break distance 
    • Void Rain (K) - Reduced cooldown 8 sec => 6sec
  • Veil
    • Astral Blades (K) - Increased cooldown 3.5s => 4s

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